#ifndef UTIL_H
#define UTIL_H

#include <string>
using namespace std;

#include <GL/glut.h>
#include <SOIL.h>

const string TEXTURE_DIR = "textures/";

GLuint loadTex(string filename);
void drawCube(GLdouble size);

void mySolidTeapot(GLdouble scale);

#endif
